1. Siege Alliance System
At the time of siege warfare, the siege
clans not allied with each other are automatically
set up as an alliance clan fighting against the
defending side. Therefore, the siege clans can
avoid automatically attacking each other, as well
as damage from ranged magic used by the attacking
side. However, if the Lord of the appropriate
castle is changed even once during siege warfare,
that siege alliance is dissolved and the participating
clans will become enemies. Therefore, they can
suffer damage from automatic attack and ranged
magic. These clans cannot be allied with the attacking
clans of other castles.
2.
Players can now enter in the tax rate directly through the Chamberlain versus just picking 0, 5, 10, or 15%.
3.
The Wyvern Master has been added to each castle.
Players must communicate with the Wyvern Master
to ride the wyvern.
4.
The build headquarters skill won't be interrupted
by another player's attack.
5.
The HP of castle doors and walls has been reduced
by about 1/5 of their original value.
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