Castle Changes

chronicle3_04
Castle Changes

1. Siege Alliance System
At the time of siege warfare, the siege clans not allied with each other are automatically set up as an alliance clan fighting against the defending side. Therefore, the siege clans can avoid automatically attacking each other, as well as damage from ranged magic used by the attacking side. However, if the Lord of the appropriate castle is changed even once during siege warfare, that siege alliance is dissolved and the participating clans will become enemies. Therefore, they can suffer damage from automatic attack and ranged magic. These clans cannot be allied with the attacking clans of other castles.

2. Players can now enter in the tax rate directly through the Chamberlain versus just picking 0, 5, 10, or 15%.

3. The Wyvern Master has been added to each castle. Players must communicate with the Wyvern Master to ride the wyvern.

4. The build headquarters skill won't be interrupted by another player's attack.

5. The HP of castle doors and walls has been reduced by about 1/5 of their original value.