Heroes and Olympiad

chronicle5_03

Heroes and Olympiad

 

You may view the Olympiad score from the previous period of games through the Grand Olympiad Manager.

When an Olympiad game ends in a draw, the Olympiad points for PCs on both sides are now reduced.

A buff is provided in games between PCs of the same class and a Noblesse Gate Pass is rewarded to the winner.

Hero skills and clan skills cannot be used in an Olympiad game.

When there are multiple 1st place winners from each class, the character that has won the most games becomes a Hero. When the number of games won is the same, then the character who has the highest winning percentage becomes a Hero. When Olympiad points, number of wins, and winning percentage are all the same, then there will be no Hero in each class. However, the basic requirements to be a Hero, which are that the character participate in 5 games and should have at least one victory, remain the same as in Chronicle 4.

When an Olympiad match cannot be held due to a lack of combatants, the system will notify you of the game delay with an appropriate message.

When being moved to the Olympiad Stadium in the middle of summoning a servitor or cubic, the skill in use is terminated automatically.

When moved to an Olympiad Stadium with the automatic use of Soulshots/Spiritshots or Beast Soulshots/Spiritshots enabled, the automatic use is cancelled.

Hero Skills

New Hero skills have been added. Hero skills may be acquired through the Grand Olympiad Manager upon becoming a Hero; however, you cannot use a Hero skill when in subclass status.

Skill Name

Description

Heroic Miracle

Instantly and significantly increases P.Def., M.Def., and resistance to buff canceling attacks as well as increases Speed. Consumes 40 Soul Ores.

Heroic Berserker

Temporarily yet significantly increases Accuracy, P. Atk., M. Atk., Atk. Spd., Casting Spd., Speed, resistance to buff canceling attacks and debuff attacks, and the effects of HP regeneration magic. Significantly decreases P. Def., M. Def., and Evasion while the effect lasts. Consumes 40 Soul Ores.

Heroic Valor

Temporarily yet significantly increases P. Atk., P.Def., and resistance to buff canceling attacks. Consumes 80 Spirit Ores.

Heroic Grandeur

Instantly and significantly decreases nearby enemies' P. Def., M. Def., Evasion, and Shield defense probability, and increases the chance of negating the effects of magical damage, and blocks all physical and magic skill effects. Consumes 80 Spirit Ores.

Heroic Dread

Instantly instills fear into enemies and causes them to flee with increased Speed (momentum). Consumes 80 Spirit Ores.

Other Changes

When Heroes participate in a raid against Antharas, Valakas, and Baium, the boss monster has a chance to shout out the Hero characters’ names.