Teleport locations and their associated costs have changed.
The changes regarding teleportation are as follows:
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Teleportation areas between starting villages have been added to assist beginners/new characters.
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Beginners may now teleport between villages through the Newbie Guide using items gained upon completion of a tutorial quest.
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Teleportation areas between villages have increased and systemized for easier transportation between territories.
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A direct route has been established between the castle towns of each territory.
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The teleport fee from a village to a hunting ground has been increased in proportion to the hunting ground level and distance. As an example, the teleport fee from a starting village to a nearby hunting ground is less expensive than if teleporting from other villages.
Teleportation areas have been reset according to the roles and functions of the Gatekeepers.
Ordinary Gatekeeper
Noblesse Teleport
Clan Hall Teleport
Seven Signs Priest Teleport
Competition Period: Both Dawn and Dusk may be used.
Validation Period: Only the winning group may use teleportation.
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The winning cabal may use the teleportation service at a lower price than during the competition period.
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Teleport to areas that are Seven Signs-related hunting grounds and or dungeons.
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You may not teleport to ordinary hunting grounds.
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